DETSBRAIN TOUCH DoDream
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BRAIN × BODY · PRODUCT GUIDE

The joy of thinking and moving together

Brain Touch DoDream connects remembering, choosing and responding to lights with tapping physical pads. It starts with making training an activity people want to return to.

Updated · UNIVR

What is cognitive training?

Activities challenge memory, attention, judgment, visuospatial skills and impulse control. Brain Touch turns reading a task, selecting a signal and recalling a sequence into varied games.

What is dual-task training?

A thinking task is combined with a movement task. In Brain Touch, identifying the right color or position and tapping a pad take place within the same play activity.

How does cognitive exercise become play?

Players see, listen, tap pads with their fists and move their upper body. Music, scores and visible achievements add motivation to take part.

Two programs: rhythm play and independent brain games

Brain games are a separate program, not an add-on to music play. Seven games are currently available. The cognitive tasks below are examples; the content can continue to grow.

Two programs: rhythm play and independent brain games
Brain gameThinking taskMovement
Whack-a-moleFind targets · attention · responseTap the pad at the appearing target
Listen & tapAuditory attention · number-to-position matchingListen and tap the matching pad
Treasure huntSelective attention · searching · judgmentChoose the target and tap
Repeat the sequenceSequence recall · working memoryTap in the remembered order
Color & placeColor-position memory · visuospatial tasksTap the remembered position
Stop & goImpulse control · response inhibitionTap or wait according to the signal
Number playCalculation · attention · selectionTap the answer you worked out
Watch actual gameplay

Music rhythm play: follow the lights to a favorite song

Players follow LED cues to trot and K-POP music. Rhythmic repetition and a fever sequence invite enjoyable upper-body movement.

Music rhythm play: follow the lights to a favorite song
Watch actual gameplay

From AI activity guidance to personal records

Question responses and play records inform an initial activity plan, interim reviews and monthly reflections. Friendly voice guidance and easy-to-understand achievements encourage continued participation.

Cognitive training · Cognitive and physical dual tasks

What can day centers and care homes review?

Facilities can review participation, training time, response, accuracy and heart-rate records. Following an individual’s activity history helps staff explain participation and performance changes to families. The installation configuration is discussed during consultation.

Why consider thinking and movement when concerned about dementia?

The WHO’s 2026 guidelines on reducing cognitive decline and dementia risk cover physical activity, cognitive training and stimulation, and social participation. Brain Touch is a wellness product designed to make participation enjoyable. It is not a medical device for diagnosing or treating dementia.

Read the WHO 2026 guidelines