DETS Brain Touch · DoDreamBrain Touch stories · Episode 1

A new friend.
A more playful day!

Tap to music. Think through games. Meet an AI companion that gets to know you.

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Oh! This is more fun than I thought!

Original comic of an older woman enjoying illuminated pads while her friend cheers

An original illustrated story explaining the product. See actual product and program screens below.

01

An ordinary afternoon

Do any of these concerns feel familiar?

A familiar room. An ordinary afternoon. Time for a little more fun.
Original comic of an older woman considering a new activity in a quiet community lounge

Instead of just watching, what could I try?

“I want a fun way to unwind.”Stress

“I want a fun way to unwind.”

When you want a change of mood and an enjoyable way to express yourself through movement.

Tap to music and refresh your mood

Familiar trot and K-POP, illuminated pads, hit feedback and fever time.

Explore this activity
“Every day feels the same.”Boredom · low motivation

“Every day feels the same.”

When choosing something enjoyable feels more inviting than being told to do another task.

Choose your play. Celebrate small wins.

Songs and games to choose from, success feedback, stars, badges and personal records.

Explore this activity
“I want to use my memory and judgment.”Concerns about cognitive decline

“I want to use my memory and judgment.”

When you want enjoyable opportunities to think and respond, beyond rote repetition.

Explore varied cognitive challenges through games

A brain-game program independent of rhythm play, covering memory, attention, judgment, spatial tasks and impulse control.

Explore this activity
“I want more movement in my day.”Concerns about cardiorespiratory fitness

“I want more movement in my day.”

When you want regular physical activity but find it difficult to begin and keep going.

Keep moving with the rhythm

Repeated rhythmic movement encourages aerobic activity, with connected heart-rate and activity-time records.

Explore this activity
“I want to reach and respond accurately.”Concerns about physical ability

“I want to reach and respond accurately.”

When opportunities to move are fewer, connect what you see and decide with real movement.

Follow the light. Tap with your fist.

Upper-body activity using fist taps at target pads, practicing hand-eye coordination and responses.

Explore this activity

So we created a friend who starts with the joy of play.

02

Meet a new friend

Brain Touch

DETS Brain Touch · DoDream

Tap into a good day.
Look forward to the next.

DoDream.

An AI play companion for a brighter mood, an active mind, and a moving body.

Dudeurim: it starts with movement.

See the light, hear the music, and tap the pad with a closed fist. A familiar movement opens the door to playful thinking and physical activity.

DoDream: look forward to tomorrow.

The joy of “I did it” becomes a reason to try again. Our name expresses a commitment to everyday moments of achievement.

UNIVR

Created by UNIVR, a gaming digital healthcare company that designs for motivation.

Official product film

AI-guided play. A healthier everyday.

Discover rhythm play, independent brain games and personalized AI guidance in the official Brain Touch DoDream film.

ONE EXPERIENCE. FOUR WAYS TO ENGAGE.

Thinking and moving. Better, together.

Understand a challenge on screen, then reach for a glowing pad. Thinking and movement become part of the same playful experience.

Thinking, sensory cues and upper-body movement come together in play.

See it. Hear it. Tap with your fist!

Thinking, sensory cues and upper-body movement come together in play.

01

Sight

See the light

02

Sound

Hear the rhythm

03

Touch

Tap the pad

04

Upper-body activity

Move to the beat

Cognitive activityPhysical activityDual-task training
03

Play for mind and movement

Start with the play you love.

Music rhythm play and brain games are two independent programs. Choose what fits your mood and goals today.

Illustrated concept of a picture-matching brain game and a participant choosing a pad
A moment in our story

I’m just playing… and I keep thinking!

Music rhythm play and brain games are independent programs.

Explore memory, attention, spatial thinking and judgment in an independent brain-game program.

Same shape? Where does it belong?

Explore memory, attention, spatial thinking and judgment in an independent brain-game program.

More varied cognitive activities, including impulse control and response tasks, continue to expand.

Wait a moment… then respond!

More varied cognitive activities, including impulse control and response tasks, continue to expand.

01

Listen. Look. Tap. Enjoy.

A familiar song. A natural urge to move.

From Korean trot to upbeat rhythms, tap the glowing pads to the music. Enjoy a refreshing release and the rewarding excitement of fever time.

Trot & rhythmLight & tactile feedbackFever time
Preview the game music
Actual program recording · Korean-language demo
Choosing your own music makes joining in more inviting.

Let’s play my favorite song today!

Choosing your own music makes joining in more inviting.

Tap along to the music, then use closed fists on the center pad during fever time.

That’s the beat! Keep the fun going!

Tap along to the music, then use closed fists on the center pad during fever time.

PRESS PLAY. FEEL THE RHYTHM.

Find your feel-good rhythm.

Feel-good trot or K-POP? Pick your rhythm, follow the lyrics, and join in.

25 tracks
건강 부자 — UNIVR
PICK YOUR NEXT FAVORITE

건강 부자

UNIVR

Sing along

얼씨구! 절씨구!

NEXT건강 부자 나가신다!

Preview DETS rhythm-game music. Available songs may vary by program.

04

An AI friend who listens

An AI that listens. And helps choose what comes next.

More than a one-time recommendation. From the first plan to a mid-course check-in and a monthly review, AI uses activity records to suggest the next enjoyable challenge.

Original comic of a senior choosing activities with a friendly AI guide on a kiosk
Your AI companion

What would you enjoy today? Let’s choose together.

From your first plan to midway and monthly reflections. Explore actual AI screens below.

Actual AI in action01 / 03
Actual AI in action — First plan

Actual program recording · Korean-language demo

AI uses questions and activity records to suggest a personal starting point.

It starts by asking what I enjoy?

AI uses questions and activity records to suggest a personal starting point.

Check-ins and result reviews inform the next activity plan.

Picking up our story, one activity at a time.

Check-ins and result reviews inform the next activity plan.

AI guidance supports activities and is for reference. It does not assess or diagnose health conditions.

DESIGNED FOR EVERYDAY JOY

A reason to come back.

01A friendly voice

A large screen and friendly voice help make the first step easier.

With a little guidance, I can do this.

A large screen and friendly voice help make the first step easier.

02Small wins, big motivation

Small successes and visible achievements give you a reason to return.

I did it! Shall I try one more time?

Small successes and visible achievements give you a reason to return.

03Participation, in perspective

Review activity time, responses, accuracy and connected heart-rate records.

Let’s look back at what you did today.

Review activity time, responses, accuracy and connected heart-rate records.

The age indicator is a playful estimate based on game records. Heart-rate features require a compatible connected device.

05

Today’s joy, tomorrow’s possibilities

What changes can play inspire?

See the features behind the experience.

Activities for emotional, cognitive, and physical well-being, brought together through enjoyment, challenge, movement, and reflection.

01

Stress relief · a change of mood

Let your rhythm do the talking.

Enjoy tapping along to familiar music and make time for a refreshing change of mood.

The features behind itTrot and K-POP + hit feedback + fever time
Listen to the music
02

Less boredom · more motivation

“One more go!”

Choices and visible small achievements offer reasons to join in again.

The features behind itSong and game choices + stars + success feedback
See encouragement features
03

Training for cognitive activity

Remember. Choose. Wait.

Explore memory, attention, judgment, spatial tasks and impulse control through varied games.

The features behind itA brain-game program independent of rhythm play
See actual brain games
04

Activity for cardiorespiratory fitness

Keep moving, one song at a time.

Repeated rhythmic movement encourages aerobic activity while participation is recorded.

The features behind itRhythmic aerobic activity + connected heart-rate and time records
See mind and movement
05

Physical activity · response and coordination

See the light. Make your move.

Reach with your arms and shoulders to tap target pads with your fist, linking decisions and movement.

The features behind itUpper-body movement + hand-eye coordination + response tasks
See actual gameplay
06

Ongoing participation · AI plans

Today’s experience shapes what comes next.

AI reviews questions and performance records to suggest an individual activity plan and next challenge.

The features behind itFirst plan → midway review → results and next plan
See actual AI guidance

These are intended experiences and potential benefits of the available features. Experiences vary with individual circumstances, participation, and setting.

A brighter mood. An engaged mind. A moving body. One playful experience.

Discuss the right setup for your facility
06

Your facility writes the next chapter

“Shall we play again tomorrow?”

Original comic of two happy older adults and a facilitator waving after their activity
A small success today. Something to look forward to tomorrow.

Joy gets us started. Mind and body join in. Make room for playful days with Brain Touch DoDream.

Find the right setupOur story of everyday joy continues.
Turn a familiar shared space into a place for enjoyable play and training.

We could start playing together here.

Turn a familiar shared space into a place for enjoyable play and training.

DETS Brain Touch stationProduct visualization · Confirm configuration with our team

FOR SENIOR LIVING & CARE

Give your community
one more reason to play.

For care homes, day centers and community spaces. Let’s find a setup that fits your participants and the way your team works.

  • Activities people want to join
  • A place for play and training
  • Activity records for your team
Find the right setup

GOOD TO KNOW

A few things you may be wondering.

Are music play and brain games separate?

Yes. The rhythm program follows music and illuminated pads, while the independent brain-game program offers a variety of cognitive challenges.

What does the AI do?

It uses question responses and activity records for initial play plans, interim recommendations and monthly reviews. It does not replace medical diagnosis or treatment.

Where can it be installed?

The product is designed for senior activity settings such as care homes, day centers and community centers. We discuss available space, movement needs and your operating model.

Can we discuss international deployment?

Yes. Tell us your country and preferred language. This website is available in four languages; the videos show the actual Korean program. Local program availability is confirmed separately.

Facility catalog

FACILITY CATALOG

Facility catalog

Explore the facility guide: programs, personalized AI guidance and activity records, in a page-turning book.

English · A4 landscape · 16 pagesView catalogOpen in a new tab

LET’S PLAY TOGETHER

The next bright moment
starts with a conversation.

Talk to us about installation, a product demonstration or a partnership.

ceo.kwak@univrworld.com